Argent Sphinx
– Scars of Mirrodin rare. From the Scars of Mirrodin FAQ: “If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely.”
Echo Circlet
– Scars of Mirrodin common. From the Scars of Mirrodin FAQ: “Echo Circlet’s effect is cumulative. If it equips a creature that can already block an additional creature, now it can block three creatures. The same is true if two Echo Circlets equip the same creature, for example.”
Flesh Allergy
– Scars of Mirrodin uncommon. From the Scars of Mirrodin FAQ: “Flesh Allergy counts each creature put into a graveyard from the battlefield that turn, including token creatures, the creature sacrificed to cast the spell, and the targeted creature (if it is destroyed).”
Glint Hawk Idol
– Scars of Mirrodin common. From the Scars of Mirrodin FAQ: “The creature type “Bird” was inadvertently omitted from each of Glint Hawk Idol’s abilities. It has received errata to correct this omission; when either of its abilities resolves, it will become a Bird artifact creature.”
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To Arms!
– Guildpact uncommon. To Arms! is contained in the card names Call to Arms and Farewell to Arms, except for the exclamation point. Those things make all the difference!
Tomorrow, Azami’s Familiar
– Betrayers of Kamigawa rare. Azami, Lady of Scrolls is the head librarian of the largest library on Kamigawa. So it makes sense that her familiar has an ability reminiscent of Sylvan Library.
Incoming!”
– Unglued rare. The boot prints in the text box for Incoming! were left there by the person standing in the art. When he saw how many enemies he’d be facing, he naturally ran away.
Scars of the Veteran
– Alliances uncommon. Although its original physical printing appeared in 1996 in Alliances, Scars of the Veteran showed up in the Coldsnap preconstructed deck Kjeldoran Cunning in 2006 and in Masters Edition II in 2008.
Helix Pinnacle
– Eventide rare. Although it’s not in the actual rules, it seems logical that the “100 or more tower counters” really ought to be stacked up in an imposing and rickety tower themselves, doesn’t it?