2010 30 Jul

Обновление правил от 18.07.2010

Author: slookin Categories: MTG.RU news

Новости сайта MTG.RU

В разделе “Правила” размещена июльская версия официальных Magic: the Gathering Comprehensive Rules.

2010 30 Jul

Voltaic Key

Author: slookin Categories: Card of Day

Voltaic Key
Magic 2011 uncommon. Although its glory days untapping Grim Monoliths and Phyrexian Colossuses are a tough act to follow, Voltaic Key has plenty of fun stuff to do in Magic 2011, letting you double up on Temple Bell, Steel Overseer, and Crystal Ball. But for maximum style points, combine the Key with Sorcerer’s Strongbox to get two shots at opening it—and, if you take the second shot with the first one still on the stack, you’ve even got a shot at drawing six cards!

2010 29 Jul

Dragon’s Claw

Author: slookin Categories: Card of Day

Dragon’s Claw
Magic 2011 uncommon. The Darksteel “charms” have become a core set staple, with Dragon’s Claw even cracking Standard play occasionally. In Magic 2011, Dragon’s Claw features new flavor text from—who else?—the dragon-worshipping Planeswalker Sarkhan Vol.

2010 27 Jul

Elixir of Immortality

Author: slookin Categories: Card of Day

Elixir of Immortality
Magic 2011 uncommon. The flavor text of Elixir of Immortality marks the first new flavor text attributed to Baron Sengir since Fifth Edition, when several older cards—Deathgrip, Fallen Angel, and Sengir Autocrat—featured new quotes from the old-school Magic baddie, and another card, Lifeforce, let his adversary Autumn Willow get a word in against him.

2010 26 Jul

Sword of Vengeance

Author: slookin Categories: Card of Day

Sword of Vengeance
Magic 2011 rare. The abilities granted by Sword of Vengeance echo the abilities of Akroma, Angel of Wrath. As the flavor text notes, we can’t say for sure that it’s the real deal. Still, this card does subtly imply that without her sword, Akroma would be a 4/6 with flying and protection from black and from red.

2010 23 Jul

Temple Bell

Author: slookin Categories: Card of Day

Temple Bell
Magic 2011 rare. You don’t need us to tell you that Temple Bell is worth playing in a multiplayer game, do you? Of course not! But we do have one tip: if you yell “BONNGGGGGGG!” every time you tap it, you’re probably not going to be invited back for the next game.

2010 22 Jul

Angelic Arbiter

Author: slookin Categories: Card of Day

Angelic Arbiter
Magic 2011 rare. While it’s always fun to play cards that affect everyone in a multiplayer game directly (who doesn’t like giving everyone life with one hand and damage with the other?) there’s something to be said about Angelic Arbiter’s ability to change the way everyone plays. And that something is “keep a Safe Passage in reserve to keep the angel alive.”

2010 21 Jul

Hunters’ Feast

Author: slookin Categories: Card of Day

Hunters’ Feast
Magic 2011 common. Historically, cards have tended to target either one player or all of them, with a few Fireball-style cards that cost mana for additional targets. Hunters’ Feast takes a new path, letting you distribute life to only those players you deem worthy.

2010 20 Jul

Blood Tithe

Author: slookin Categories: Card of Day

Blood Tithe
Magic 2011 common. In a multiplayer game, some people like to avoid making enemies. Which is only logical; if enough people want you dead, you’re going to lose. But there’s something to be said for smacking everyone in the face simultaneously while sitting back on your pile of stolen life. Consider working in a maniacal laugh, too.

2010 19 Jul

Conundrum Sphinx

Author: slookin Categories: Card of Day

Conundrum Sphinx
Magic 2011 rare. In a two-player game, Conundrum Sphinx potentially helps both the attacker and the defender. But with more people in the game, more people get to play along. Want to make everyone at the table happy? Start attacking!

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