Repay in Kind
– Rise of the Eldrazi rare. From the Rise of the Eldrazi FAQ: For a player’s life total to become a certain number that’s lower than his or her current life total, what actually happens is that the player loses the appropriate amount of life. For example, if the lowest life total in the game is 5 and another player has 12 life, Repay in Kind will cause that player to lose 7 life. Abilities that interact with life loss will interact with this effect accordingly.
Lighthouse Chronologist
– Rise of the Eldrazi mythic rare. From the Rise of the Eldrazi FAQ: In a two-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, [your turn], your turn, your opponent’s turn, and so on.
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Forked Bolt
– Rise of the Eldrazi uncommon. From the Rise of the Eldrazi FAQ: You divide the damage as you cast Forked Bolt, not as it resolves. Each target must be assigned at least 1 damage. (In other words, as you cast Forked Bolt, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets.)
Hellcarver Demon
– Rise of the Eldrazi mythic rare. From the Rise of the Eldrazi FAQ: You cast nonland cards from exile as part of the resolution of Hellcarver Demon’s ability. You may cast those cards in any order. Timing restrictions based on the card’s type (such as creature or sorcery) are ignored. Other restrictions are not (such as “Cast [this card] only before the combat damage step”). You cast all of the cards you like, putting them onto the stack, then Hellcarver Demon’s ability finishes resolving.
Angelheart Vial
– Rise of the Eldrazi rare. From the Rise of the Eldrazi FAQ: If you’re dealt enough damage to reduce your life total to 0 or less, you’ll lose the game before you can put charge counters on Angelheart Vial.
Escaped Null
– Rise of the Eldrazi uncommon. A null is what happens when a regular Zendikar vampire drains enough blood from a sentient creature. To get a vampire instead of a null, the blood has to be drained by a Bloodchief.
Valakut, the Molten Pinnacle
– Zendikar rare. Valakut is the tallest and most active peak of the “Crown of Talib” mountain range in Ondu. Talib, the Kor god of the earth, turns out to be a dimly remembered version of Kozilek, Butcher of Truth, who has now been released from his prison.
Cosi’s Trickster
– Zendikar rare. Cosi’s Trickster and Psychogenic Probe both care about opponents shuffling. This means that they’d be ideal in a deck featuring the forgotten Alliances card Soldier of Fortune, which has been waiting for years to finally do something useful.
Kozilek’s Predator
– Rise of the Eldrazi common. The three “big” Eldrazi each have common creatures associated with them in three different colors. Kozilek’s Predator is green, Emrakul’s Hatcher is red, and Pawn of Ulamog is black. Then there’s also the black sorcery Inquisition of Kozilek, but that doesn’t apply to this pseudocycle.