2008 26 Nov

Rod of Spanking

Author: slookin Categories: Card of Day


Rod of Spanking
Unhinged uncommon. See, because the card requires a target player to “give thanks”. Get it?

2008 25 Nov

Mausoleum Turnkey

Author: slookin Categories: Card of Day


Mausoleum Turnkey
Ravnica: City of Guilds uncommon. Cards like Mausoleum Turnkey really shine in multiplayer Magic, because it involves an opponent’s choice… but you get to choose the opponent!

2008 24 Nov

Horn of Plenty

Author: slookin Categories: Card of Day


Horn of Plenty
Mercadian Masques rare. A “horn of plenty” is a real thing: it’s “a goat’s horn overflowing with fruit, flowers, and grain, signifying prosperity,” according to Answers.com. It symbolizes the horn of the goat that suckled Zeus, which broke off and became filled with fruit.

2008 21 Nov

Puppet Conjurer

Author: slookin Categories: Card of Day


Puppet Conjurer
Shards of Alara uncommon. The homunculi created by the Puppet Conjurers perform a valuable role in Esper society. They’re clerks, scribes, and in some cases, testaments to their owners’ majesty.

2008 20 Nov

Arcane Sanctum

Author: slookin Categories: Card of Day


Arcane Sanctum
Shards of Alara uncommon. It’s never cloudy at the Sanctum Arcanum; the Vedalken that live and study there have enchanted the clouds to create an area of permanently clear sky so that they can study the Filigree Texts more clearly.

2008 19 Nov

Courier’s Capsule

Author: slookin Categories: Card of Day


Courier’s Capsule
Shards of Alara common. The Esper control of winds is so powerful, they send messages composed of compacted wind! The art for Courier’s Capsule shows what the recipient sees moments after opening the capsule.

2008 18 Nov

Mindlock Orb

Author: slookin Categories: Card of Day


Mindlock Orb
Shards of Alara rare. At first glance, a card that just keeps players from doing something they might not do anyway seems pretty narrow. But that didn’t stop From the Lab columnist Noel deCordova from breaking it eight ways to Sunday when he previewed it!

2008 14 Nov

Macabre Waltz

Author: slookin Categories: Card of Day


Macabre Waltz
Dissension common. Originally designed with the discard as an additional cost, Macabre Waltz was changed upon final printing. The concern was that having the discard as a part of the cost was confusing; would players try to return the card they had discarded? Ultimately the final version solved that problem and was better against counters to boot!

2008 13 Nov

Time Warp

Author: slookin Categories: Card of Day


Time Warp
Tempest rare. One of the most popular and well-received cards from the Tempest set, Time Warp harkened back to the legendary power cards of Alpha/Beta. Specifically, providing players with an extra turn was identical to the Power 9 favorite Time Walk. The Tempest version proved to be far less volatile, though it did see play in the Turbo Land decks of Extended.

2008 12 Nov

Wild Swing

Author: slookin Categories: Card of Day


Wild Swing
Shadowmoor uncommon. The templating for Wild Swing was originally very complex. Versions were discussed that countered the spell if a target was made illegal, required players to roll a die to determine the winning target, and/or could hit enchantments. Ultimately this final version was adopted, a perfect fit for the color red!