
Lorwyn common. The lowly Shields of Velis Vel is in some ways the perfect Limited trick???not because it’s consistently as back-breaking as a well-timed Neck Snap or Triclopean Sight (to say nothing of the Briarhorn), but because it’s super-cheap, it’s occasionally ruinous, and nobody ever sees it coming. Want to charge up that Pack’s Disdain or Distant Melody? Shields. Need to save your creatures from Eyeblight’s Ending or Thundercloud Shaman? Shields! Caught in an awkward spot, unable to prowl or champion? Really need to hit that kinship? Not the most exciting use of it, but… Shields! And, of course, with a Borderland Behemoth in play, the little instant can make for a VERY big surprise.

Lorwyn common. The lowly Judge of Currents has already established itself as a key component of the “Merfolk engine” in Lorwyn Limited. Wherever a Merfolk becomes tapped, he’ll be there… and Morningtide brings new “tap outlets” and new rewards for tapping Merfolk to the table. Stonybrook Schoolmaster recruits a Merfolk Wizard with every tap, Grimoire Thief (along with Ink Dissolver and Merrow Witsniper) adds to the “millfolk” brigade led by fellow Judge of Currents pal Drowner of Secrets, and, of course, Mothdust Changeling provides a free way to tap Merfolk as many times as you like???just in case you wanted, say, to gain 7 life and give the little Shapeshifter “flying flying flying flying flying flying flying.”

Lorwyn rare. Rumor has it that one of Lorwyn’s hardest-hitting 0-power creatures has been making an assault on tournament Constructed lately. Sprinkled throughout Morningtide are new buddies for Doran to play with???Burrenton Shield-Bearers, Unstoppable Ash, and the mighty Indomitable Ancients come to mind. Time will tell whether any of those interactions prove Constructed-worthy, but Doran will certainly have some new friends at Limited and casual tables.

Morningtide rare. The Scarblade are a cadre of elvish assassins who specialize in scarring their victims rather than killing them, thus denying them the benefits of elvish high society on Lorwyn???but the ability to maim with such precision goes hand-in-hand with the ability to kill when needed. Lys Alana Scarblade and Scarblade Elite, fighting as a team of elf assassins, pack quite the one-two punch.

Morningtide rare. Druids untap lands. Druids make mana. Druids even, usually with the help of friendly enchantments, draw cards. Many Druids are Elves. Just slightly more than that are Humans. A few of them are even Zombies (and, of course, no small number of them are Goats). Gilt-Leaf Archdruid doesn’t care; he shares his magic with all of them, whether Snake Elf or Dwarf Lizard.

Morningtide rare. The Knight creature type is as old as Magic (knights themselves being, of course, a good deal older), with Black Knight and White Knight facing off in one of Alpha’s pairs of opposites. Until Morningtide, the many Knights of Magic had only three cards???Zhalfirin Commander, Auriok Steelshaper, and Haakon, Stromgald Scourge???to help them out in the face of the one savage Knight hoser: Visions‘ Knight of the Mists.

Morningtide rare. In the beginning, there was trample, which allowed creatures who were blocked to deal their “extra” damage to the opponent. Lone Wolf???and its somewhat more exciting brethren such as Rhox and Thorn Elemental???did one better, giving you the option to have it deal all of its damage to the opponent (or, thanks to the recent Morningtide Oracle update, planeswalker) it was attacking rather than to the creature or creatures blocking it. Greatbow Doyen, of course, asks “Why not both?”

Morningtide rare. While historically Clerics haven’t been hurting for help, up until Morningtide there have been no Cleric tribal effects since Onslaught block???but plenty of Clerics, because there are some solid mechanical reasons to make something a Cleric (take a look at Lorwyn’s Kithkin Healer). The Alchemist’s ability, you’ll note, can protect any player, not just you???an option you’re very unlikely to take advantage of in a duel, but which makes the card function as intended in Two-Headed Giant (as well as making for some interesting political choices in multiplayer free-for-all).
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Portal Three Kingdoms rare. As you probably know, Portal Three Kingdoms is based on a turbulent period in Chinese history and the mythos surrounding it???and that mythos required some tough choices regarding creature types. The vast majority of the creatures in P3K are Soldiers, Legends, or Advisors (a type introduced for this set and maintained to the present day). When it came time to give creature types to the Legends from the story (of which there are many) it was clear that Soldier was the appropriate type???even for those who had “warrior” in their names or flavor text. The solution? The only seven (non-Goat) Soldier Warriors in Magic.

