2006 28 Apr

Psychic Possession

Author: slookin Categories: Card of Day


Dissension rare. Psychic Possession is the first card ever printed with the phrase “enchant opponent”. Once it’s in play getting it to stay in place may be tough with some opponents, but we suggest using tape rather than a stapler.

2006 27 Apr

Azorius Herald

Author: slookin Categories: Card of Day


Dissension uncommon. The technique behind this cycle from Dissension can change how you look at a card’s relationship between color and abilities. For example, since it requires blue mana to cast it for good, Azorius Herald can be the first white creature to ever be printed with the unblockable ability. (For more on Dissension’s enhanced creature cycle, see Aaron Forsythe’s article Dissension’s Enhancements.)

2006 26 Apr

Guardian of the Guildpact

Author: slookin Categories: Card of Day


Dissension common. Dissension is a set of many firsts for Magic. Over the years a number of twists on protection have been printed, but this is the first time “protection from monocolored” has ever appeared on a card.

2006 25 Apr

Transguild Courier

Author: slookin Categories: Card of Day


Dissension uncommon. Let the word go out across the land that, starting right now, this card shall never count for Card of the Day-related trivia of any kind unless we say otherwise. It simply doesn’t exist. (We’re looking at you too, Mistform Ultimus - getting complex trivia down to three sentences or less is hard enough as it is!)

2006 21 Apr

Disrupting Scepter

Author: slookin Categories: Card of Day


Fifth Edition version it becomes clear that it probably works by whacking people on the head with it.

2006 20 Apr

Disharmony

Author: slookin Categories: Card of Day


Legends rare. During the color pie shift some players complained that temporary creature stealing didn’t feel like a Red ability, but even as far back as Legends Red has had some variations on that ability.

2006 19 Apr

Disciple of the Vault

Author: slookin Categories: Card of Day


Mirrodin common. A common design method for coming up with new cards is looking for effects that can be mirrored in other colors. While designing Mirrodin the team wanted an effect like Soul Warden but for artifacts, and so Leonin Elder was born. After that, Disciple of the Vault was an obvious next step as a mirror, but this pair of cards shows just how different life gain and life loss are in terms of power.

2006 18 Apr

Disappear

Author: slookin Categories: Card of Day


Urza’s Destiny uncommon. The idea behind this one was to have something a little more versatile in that it could either save one of your own creatures, or slow down an opposing creature. Used on defense, this is essentially a Capsize with buyback for one less mana (but it only hits creatures). This card went on to inspire the Ravnica card Mark of Eviction.

2006 17 Apr

Disempower

Author: slookin Categories: Card of Day


Mirage common. Called “reverse-trips” by some, the idea behind this Mirage cycle was that you got a small effect, but then your opponent basically got one less card draw (since you put the new card on top of what they would have drawn) rather than you getting an extra card draw. The other cards in this four-card cycle would have been Fallow Earth, Memory Lapse, and Painful Memories, but Memory Lapse got moved to fill a slot in Homelands, so Ether Well was created to replace it in Mirage.

2006 14 Apr

Territorial Dispute

Author: slookin Categories: Card of Day


Mercadian Masques rare. This was inspired by the Legends classic Land Equilibrium. Though popular, the problem with Land Equilibrium was that it had no safety valve for when opponents can just lock that resource up (such as Armageddon). In modern design, cancelling a basic resource in the game often means you have to use that resource to keep the cancellation going, which automatically provides a safety valve. This practice actually hails back to Stasis, which stops players from untapping, but requires tapping a card each turn to keep it around.